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It depends how you want the fade to work. If you use fog, objects further
away will fade to white before closer ones. For a uniform fade try, as
others stated, a white, no_shadow sphere around the camera and vary the
transparency.
-tgq
"Greg M. Johnson" <"gregj;-)56590\""@aol.c;-)om> wrote in message
news:3be5fdac@news.povray.org...
> For changing scenes in an animation, I want to "fade to white" instead
> of fade to black. Going to black is easy: turn off all the lights.
>
> But when I tried this with a fog, even with a distance of "0", I still
> saw alot of detail in a close-up of a character's face. Any other
> tips?
>
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